using System;
using System.Collections.Generic;
using System.Text;
using NUnit.Framework;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;


namespace SimpleProjectUnitTest
{
    [TestFixture]
    public class Class1
    {
        [Test]
        public void CreateFontsSprite()
        {
            SimpleProject.MovingFont[] FontArr = new SimpleProject.MovingFont[1];
            FontArr[0] = new SimpleProject.MovingFont(new Microsoft.Xna.Framework.Game(), "Hallo Welt", new Vector2(630, 152), 0.02f);
            Assert.AreEqual(250.00F, 250.00F);
        }
    }
}
